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Thus my comment could be slightly more constructive and helpful by pointing out specific situations that highlight how the DLC is imbalanced. I also appear to have gotten further than OP, and have given specific experiences rather than just "i beat the game" that others gave. My POV is that of a person freshly in legendary, with an unfinished skill tree which is unique and separate from the rest of the commentators in the thread, thus offering another perspective. Since you can't see the point, I'll explain the reasoning for you: My comment was to add commentary to an existing conversation rather open a new conversation so that there is a collection of complaints on balancing for either devs or people with similar issues in the future. I mean at that rate, I don't really see the point of making the unnecessary additional comment on it even more so. Originally posted by RabbitRidge:I don't see the point in reviving an old one even more.
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Imagine that mallet from Hellraid with a god hammer blueprint on it.
Dying light hellraid wiki mod#
Using it on the weapons to bring 'em into the main game and man what a disappointment to find out you can't even mod those weapons. While those were hard and were challenging, you'd get pretty good rewards towards the end, with this tho, there's just no incentive, getting more coin. Rise of the phoenix bounty was tricky, but not unfair, same goes to Prison and Bozak. Yep, balance is completely out the window with that dlc and those enemies, even if you're legend lvl 250 it's still insanity. I also hate that they added achievements with this DLC ruining my 100% completion. The enemies are wayyyyy too spongy for being 153 legend lvl and max everything. I killed 2 out of the three, but it was too late for me.
Dying light hellraid wiki full#
They take like 3-4 full swings with the surtur axe thing. Originally posted by Oh so cocky Caleb:I tried beating it solo, and I was able to get to the second set of the fire chicks. Either give us better rewards in it so we can more easily fight off the enemies or debuff them, because as of right now, they're all too spongy. I'm sure you guys(the devs) got a lot of flak already for this dlc but seriously, just do something about it. Majority of the weapons we do find were whites, greens and here and there a purple 2h sword. We were all max rank in hellraid and used that golden axe, orange mallet and the rest of them from the quatermaster at the start. In a huge wave of enemies, it's just running around and trying to land a blow on one enemy while dodging various spamming attacks the enemies are doing and hoping the skeletons won't block the attack. Then those zombie chicks with fireballs, all of us go to town on a single one and we kill it in 2-3 minutes. Not challenging, more like borderline insanely buffed.
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Enemies, basic skeletons, take a long time to kill even when all 4 of us are hitting them from each side, armored skeletons in a bigger number are insanely hard to beat. You guys need to seriously patch/improve some of the things in there. Went through it yesterday with 3 other friends, 2 of us were max legend while the other 2 were around lvl 120.
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